Naval combat · iOS · Local 1v1

Sea GridArmada

Two-player naval combat, reimagined for mobile. Read the fog, commit every shot, and hunt the last ship — all on the device in your hand, no internet required.

Download on the App Store Free · iPhone & iPad
// Muster point

Play it anywhere

Deploy location

Two devices, about a minute to set up. Grab anyone nearby who has the app and challenge them to a quick Armada — no internet, no Wi-Fi needed.

10×10
Sector grid · 6-ship fleet
0
Servers · accounts · internet
100%
Offline after download
// Capabilities

Why you'll love it

// tempo

Three-miss turns

Keep firing as long as you keep landing hits — your turn only ends once you've missed three times. Every shot counts, and accuracy sets the pace.

// link

Local multiplayer

Find a nearby player over Bluetooth or local Wi-Fi. No internet, no accounts, no servers — ever.

// range

Precision targeting

A draggable D-pad places your crosshair; a FIRE button commits the shot. Good friction — no fat-finger misfires.

// radar

Submarine radar

Earn radar by watching a short ad. When the sub is the last ship, its quadrant lights up and you fire two shots a turn.

Learn more →
// intel

Fog of war

You start blind. The board only shows what you've earned — every reveal is information you fought for.

// travel

Made for anywhere

Flights, road trips, waiting rooms — anywhere two people sit down. Fully playable offline after download.

// Field evidence

See it in play

// iPhone

Plate 01Contact · find an opponent
Plate 02Deploy · commit the fleet
Plate 03Engage · read the fleet
Plate 04Earn · unlock the radar
Plate 05Reveal · corner the sub
Plate 06Victory · the after-action

// iPad · dual-board command

Plate 07Defense & target, side by side
Plate 08Under fire · the opponent's turn
Plate 09Contact · on the larger screen
Plate 10Deploy · the full fleet

Tap any plate to enlarge · captured from a live match on a test build

// Doctrine

About the game

The grid is not the game. Sea Grid Armada takes the old idea of naval guessing and layers real tactical systems on top — earned visibility, committed shots, and an endgame that rewards pattern reading over luck.

Built for face-to-face play: no servers, no accounts, no internet after download. Just two opponents, one local link, and the fog between you. Developed by A1R2 for iPhone and iPad.